using System.Windows.Input; namespace SpdUp.Core; /// /// A basic ICommand implementation that delegates to Action/Func. /// public sealed class RelayCommand : ICommand { private readonly Action _execute; private readonly Func? _canExecute; public RelayCommand(Action execute, Func? canExecute = null) { _execute = execute ?? throw new ArgumentNullException(nameof(execute)); _canExecute = canExecute; } public RelayCommand(Action execute, Func? canExecute = null) : this(_ => execute(), canExecute is null ? null : _ => canExecute()) { } public event EventHandler? CanExecuteChanged { add => CommandManager.RequerySuggested += value; remove => CommandManager.RequerySuggested -= value; } public bool CanExecute(object? parameter) => _canExecute?.Invoke(parameter) ?? true; public void Execute(object? parameter) => _execute(parameter); public void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested(); } /// /// Typed relay command. /// public sealed class RelayCommand : ICommand { private readonly Action _execute; private readonly Func? _canExecute; public RelayCommand(Action execute, Func? canExecute = null) { _execute = execute ?? throw new ArgumentNullException(nameof(execute)); _canExecute = canExecute; } public event EventHandler? CanExecuteChanged { add => CommandManager.RequerySuggested += value; remove => CommandManager.RequerySuggested -= value; } public bool CanExecute(object? parameter) => _canExecute?.Invoke((T?)parameter) ?? true; public void Execute(object? parameter) => _execute((T?)parameter); }