using System.Windows.Input;
namespace SpdUp.Core;
///
/// A basic ICommand implementation that delegates to Action/Func.
///
public sealed class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func? _canExecute;
public RelayCommand(Action execute, Func? canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public RelayCommand(Action execute, Func? canExecute = null)
: this(_ => execute(), canExecute is null ? null : _ => canExecute()) { }
public event EventHandler? CanExecuteChanged
{
add => CommandManager.RequerySuggested += value;
remove => CommandManager.RequerySuggested -= value;
}
public bool CanExecute(object? parameter) => _canExecute?.Invoke(parameter) ?? true;
public void Execute(object? parameter) => _execute(parameter);
public void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested();
}
///
/// Typed relay command.
///
public sealed class RelayCommand : ICommand
{
private readonly Action _execute;
private readonly Func? _canExecute;
public RelayCommand(Action execute, Func? canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public event EventHandler? CanExecuteChanged
{
add => CommandManager.RequerySuggested += value;
remove => CommandManager.RequerySuggested -= value;
}
public bool CanExecute(object? parameter) => _canExecute?.Invoke((T?)parameter) ?? true;
public void Execute(object? parameter) => _execute((T?)parameter);
}