Initial commit: SpdUp Windows Gaming Booster v1.0.0

- .NET 8 WPF app with full MVVM architecture
- One-click boost: CPU, RAM, GPU, network, services, timer resolution
- Real-time system monitor (LibreHardwareMonitor)
- Auto game detection (30+ games)
- RAM optimizer with kernel-level cleanup
- Network optimizer (TCP registry tweaks)
- Service manager, process manager, shader cache cleaner
- Desktop widget overlay
- Debug log viewer
- Custom dark gaming theme with trans pride colors
- 84 unit tests (xUnit)
- Inno Setup installer script
- Landing page website
This commit is contained in:
Phil-icyou
2026-03-08 17:34:45 +01:00
commit 19ba425e79
68 changed files with 6176 additions and 0 deletions
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using System.Windows.Input;
namespace SpdUp.Core;
/// <summary>
/// A basic ICommand implementation that delegates to Action/Func.
/// </summary>
public sealed class RelayCommand : ICommand
{
private readonly Action<object?> _execute;
private readonly Func<object?, bool>? _canExecute;
public RelayCommand(Action<object?> execute, Func<object?, bool>? canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public RelayCommand(Action execute, Func<bool>? canExecute = null)
: this(_ => execute(), canExecute is null ? null : _ => canExecute()) { }
public event EventHandler? CanExecuteChanged
{
add => CommandManager.RequerySuggested += value;
remove => CommandManager.RequerySuggested -= value;
}
public bool CanExecute(object? parameter) => _canExecute?.Invoke(parameter) ?? true;
public void Execute(object? parameter) => _execute(parameter);
public void RaiseCanExecuteChanged() => CommandManager.InvalidateRequerySuggested();
}
/// <summary>
/// Typed relay command.
/// </summary>
public sealed class RelayCommand<T> : ICommand
{
private readonly Action<T?> _execute;
private readonly Func<T?, bool>? _canExecute;
public RelayCommand(Action<T?> execute, Func<T?, bool>? canExecute = null)
{
_execute = execute ?? throw new ArgumentNullException(nameof(execute));
_canExecute = canExecute;
}
public event EventHandler? CanExecuteChanged
{
add => CommandManager.RequerySuggested += value;
remove => CommandManager.RequerySuggested -= value;
}
public bool CanExecute(object? parameter) => _canExecute?.Invoke((T?)parameter) ?? true;
public void Execute(object? parameter) => _execute((T?)parameter);
}