Initial commit: SpdUp Windows Gaming Booster v1.0.0
- .NET 8 WPF app with full MVVM architecture - One-click boost: CPU, RAM, GPU, network, services, timer resolution - Real-time system monitor (LibreHardwareMonitor) - Auto game detection (30+ games) - RAM optimizer with kernel-level cleanup - Network optimizer (TCP registry tweaks) - Service manager, process manager, shader cache cleaner - Desktop widget overlay - Debug log viewer - Custom dark gaming theme with trans pride colors - 84 unit tests (xUnit) - Inno Setup installer script - Landing page website
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using System.Windows;
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using System.Windows.Threading;
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using SpdUp.Core;
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namespace SpdUp;
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/// <summary>
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/// Interaction logic for App.xaml
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/// </summary>
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public partial class App : Application
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{
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protected override void OnStartup(StartupEventArgs e)
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{
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base.OnStartup(e);
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// Global exception handlers
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DispatcherUnhandledException += OnDispatcherUnhandledException;
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AppDomain.CurrentDomain.UnhandledException += OnDomainUnhandledException;
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TaskScheduler.UnobservedTaskException += OnUnobservedTaskException;
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// Enable required privileges early
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NativeMethods.EnablePrivilege(NativeMethods.SE_DEBUG_NAME);
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NativeMethods.EnablePrivilege(NativeMethods.SE_PROF_SINGLE_PROCESS_NAME);
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NativeMethods.EnablePrivilege(NativeMethods.SE_INC_BASE_PRIORITY_NAME);
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Logger.Info("SpdUp application starting.");
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}
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private void OnDispatcherUnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e)
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{
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Logger.Error("Unhandled UI exception", e.Exception);
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MessageBox.Show($"An unexpected error occurred:\n{e.Exception.Message}",
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"SpdUp Error", MessageBoxButton.OK, MessageBoxImage.Error);
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e.Handled = true;
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}
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private static void OnDomainUnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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if (e.ExceptionObject is Exception ex)
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Logger.Error("Unhandled domain exception", ex);
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}
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private static void OnUnobservedTaskException(object? sender, UnobservedTaskExceptionEventArgs e)
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{
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Logger.Error("Unobserved task exception", e.Exception);
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e.SetObserved();
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}
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}
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